Search found 5 matches

by dialNforNinja
Sun Sep 13, 2020 6:51 pm
Forum: General discussion
Topic: Parliament class starship (ST Lower Decks ep5's USS Vancouver)
Replies: 2
Views: 274

Re: Parliament class starship (ST Lower Decks ep5's USS Vancouver)

Continuing to think it over, I think the thing to do is to just shorten the bay and put it between the impulse engines, if only because they're very noticeably located in the aft extensions while the saucer rim at the back is dark, which could just be a closed bay door. They were also on screen from...
by dialNforNinja
Fri Sep 11, 2020 4:57 pm
Forum: General discussion
Topic: Parliament class starship (ST Lower Decks ep5's USS Vancouver)
Replies: 2
Views: 274

Parliament class starship (ST Lower Decks ep5's USS Vancouver)

So in LD e5 we see the Vancouver, and as with most Miranda-style designs she is a very pretty ship. I took some screen shots of the MSD and stitched them together to have a complete frame, with only the spot where I had to edit out fake-Burnham using the poorer-contrast and blurrier version: https:/...
by dialNforNinja
Thu Aug 01, 2019 6:08 pm
Forum: New meshes
Topic: See some silver saucer sisters, sempai!
Replies: 1
Views: 1389

Re: See some silver saucer sisters, sempai!

Progress(?) https://i.imgur.com/amOhhpBl.png I lost a couple days to watching TNG and DS9 episodes (ahem) "for reference material." * not-ugly secondary hulls and thicker necks for Excelsior-likes, also shorter necks for down-celsior (Incorrigible?) and quad-celsior (Proactive?) * fourth hull plan, ...
by dialNforNinja
Sat Jul 27, 2019 5:19 am
Forum: New meshes
Topic: See some silver saucer sisters, sempai!
Replies: 1
Views: 1389

See some silver saucer sisters, sempai!

While playing around with my collection of interesting-looking parts that didn't get used in the model I was making at the time, I slapped together a starship just for giggles. But it looked SOOO slick! So I made a few more parts specifically for the purpose.... then rearranged them into some other ...
by dialNforNinja
Fri Jul 26, 2019 9:52 am
Forum: General discussion
Topic: Issues when importing to Blender
Replies: 0
Views: 3136

Issues when importing to Blender

I've been having some real trouble getting things to import properly, whether working with OBJ or LWO files - texture maps are usually stripped, and sometimes the parts are apparently scattered at random and need to be manually selected and returned to position 0,0,0 and 0 rotation. I had examples l...