Removing Glows in 3DMax

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Posts: 8
Joined: Tue Aug 02, 2011 5:51 am

Removing Glows in 3DMax

Post by BerniceD » Sat Aug 13, 2011 3:54 am

Hey everyone,

Okay, I just downloaded the demo for 3D Max to see if it's something I might want to purchase in the future, anyway, I'm very new to it. I wanted to know how I can remove the glows from my ship models. Bryce won't recognize them so I would like to replace the Nacelle/Deflectors with a plain blue/red texture. Can anyone help me with this. Thank you for your help.


Posts: 145
Joined: Tue Mar 31, 2009 11:53 pm

Re: Removing Glows in 3DMax

Post by starship » Sun Aug 14, 2011 6:05 pm

Why you need to remove the glow? I believe it will be self removed in the conversion process. The 3DS file won´t carry the effect, and I believe that obj won´t carry too. In Bryce, you´ll need to reapply all the textures.

Posts: 343
Joined: Sun May 23, 2010 3:28 pm

Re: Removing Glows in 3DMax

Post by Chainsaw_NL » Mon Aug 15, 2011 1:09 am

glow is added in different ways in max but mostly its not a texture. Textures can be selff illuminating in max which you can turn off in the material editor. Glow is usualy added in the effects (8) layout as a material id number or in the video post as a glow. Or (rarely) as a volumetric light. So any export to a different program usualy doesn't show up.

What model are you lookin at.

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