Many thanks for your support!
For the Borg Cube, I had confused the author, is Max Payn.
(Unfortunately I can not use 3D, only texture, my program does not open! XD)
I hope to finish the job because the great models must be adapted to the game:
-3D- Optimal format: 3DS.
Too many polygons: TOS Enterprise has 300 thousand, 30 thousand max for the game.
Mapping: the UV-mapping is often a problem to solve:
-Textures-The TIF file format is not compatible. Valid formats: BMP, JPG, TGA and DDS.
Dimensions valid: factorial of 8: 16, 32, 64, 128, 256, 512, 1024 max, both in width and height.
Video promo 1:http://youtu.be/Q8F1nZqHhdI