Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

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Kirk101
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Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Fri Mar 20, 2015 10:34 pm

Hi Raul (and EveryOne) :P
I am getting my Enterprise ready to animate, and with your permission, I would like to also use your meshes of Enterprise refit, Excelsior and Spacedock.
If this is okay with you, could you please supply me with some handy links to download them please.

Once again, thanks so much for doing such an excellent mesh on my Enterprise design!... :P :P :P
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Last edited by Kirk101 on Sun Mar 22, 2015 12:43 pm, edited 2 times in total.
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by NETWORK1 » Sat Mar 21, 2015 10:09 pm

Hi Spence
Fabulous detailed model, and im sure the Max file is perfect
but the 3ds ,seems a little fragmented ?
RIGHT-CLICK images to ZOOM-IN

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Last edited by NETWORK1 on Tue Apr 21, 2015 11:28 am, edited 2 times in total.
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Sun Mar 22, 2015 11:59 am

Hey Network1!! :P
That looks super-cool what you've done, but I had the same problem too --- when I opened Max, the file did not display fully in its colours and some of the panels went invisible too... bummer!
If anyone knows how to fix this, please let me know.
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Sun Mar 22, 2015 12:03 pm

My Friends, we've come Home!.....
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Sun Mar 22, 2015 2:30 pm

This is what I have in mind for the christening animation of her...
...
We see the new Enterprise-A docked in Spacedock (from Star Trek 3).
On the adjoining dock behind her is Grissom in port.
Star Trek 3 shuttle craft are flying about in the bay area...
Enterprise begins to leave dock...
Shots of departure are shown from Spacedock departure lounge and bay control tower...
As Enterprise leaves Bay 1, the main doors of Spacedock open up for her and she proceeds towards exit...
On external view of Spacedock, it is in orbit around Earth, with the moon half peaking over the horizon in the background.
Excelsior and Enterprise Refit are stationed on either side of the main exit doors as they continue opening, to salute the new Enterprise-A farewell...
As the new Enterprise exits Spacedock, Excelsior and Enterprise Refit pivot on axis in line of her departure path as she leaves...
The new Enterprise-A departs Spacedock and we pan to follow her path to see her from behind now and finally going into warp speed.............>>>
Last edited by Kirk101 on Tue Mar 24, 2015 11:16 am, edited 1 time in total.
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Erik_Timmermans » Mon Mar 23, 2015 1:26 pm

NETWORK1 wrote:Hi Spence
Fabulous detailed model, and im sure the Max file is perfect
but the obj ,seems a little fragmented, but it might just be my system, i dont know ?
RIGHT-CLICK images to ZOOM-IN
It looks like a normal orientation problem, which occurs frequently with foreign format exports.
MAX has an option in rendering options for forcing '2-sided' polygons. Try that, or a similar option to see if it helps.

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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by NETWORK1 » Mon Mar 23, 2015 11:04 pm

well i hope someone can fix it , otherwise its all for nothing.
i dont have Max.
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Tue Mar 31, 2015 1:14 am

Found a nice angle of her :P ...
=
Ent-A103b.jpg
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Erik_Timmermans » Wed Apr 01, 2015 9:51 am

Try to find a similar option under redering options. Lightwave and trueSpace all had a similar option, so it's probably there. It increases rendering time but that'll be worth it.

Could also be called something like flip normals, or double-sided polygons, ignore polygon orientation, etc.

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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by NETWORK1 » Tue Apr 21, 2015 11:21 am

Just tried the O.B.J and the 3ds seems to have the same missing parts
A shame ,because i would love to have created a mini Movie.

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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Erik_Timmermans » Sun Apr 26, 2015 2:34 pm

That definitely looks like a normal orientation problem... Very common in conversions, and usually fixed fairly easily using rendering options.... It's a real shame it doesn't seem possible for your software :(.

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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Raul Mamoru » Mon Apr 27, 2015 4:30 am

NetworkOne,
What software do you use it :?:
Translated by GOOGLE Translated by GOOGLE
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Re: Raul's Meshes of Enterprise Refit, Excelsior and Spacedock

Post by Kirk101 » Mon May 04, 2015 6:02 pm

Hey Guys!! :P
Here are the first animation test sequences of Raul's updated mesh of my Enterprise-A done by Luke Wilkins.
Apart from the frame-rate issues, I am quite happy with these first two outputs :P .....
---
https://youtu.be/iEw5FEyC8pM
---
https://youtu.be/U9osV_Q4HIg
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