Star Trek: Defence Line (game project)

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u.s.s.sovereign
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Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Mon Oct 02, 2017 8:14 pm

Hello! I'm the starship specialist in the Russian Star Trek Fan Society and a team member of Star Trek: Defence Line game development project. Our project is under development for about a couple of years and we have made a lot since we started.
ST: Defence Line is a new Star Trek RTS on the Unity 3D engine (v.5). It is a successor of Star Trek: Armada series tradition and we are trying to develop the ideas of Armada to make gameplay more realistic and interesting.

Now we're searching for a starship texture makers and 3D modellers. Your help will make the game be ready earlier.

Live Long and Prosper!

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Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Fri Dec 08, 2017 9:32 pm

Hello everyone!

We have solved some critical errors. Now all systems work fine and we have something for you to try.
This is an example battle for ships’ physics tests. In this combat, the Federation fleet will try to recapture a planet, captured by the Borg. The flagship is USS SOVEREIGN. In the centre of the map you can see the debris of the Federation base. The Collective forces consists of assimilated Starfleet ships and a cube. First of all we advise you to destroy the cube.

The Pause Menu is under reconstruction, so it doesn’t work. If you can hear no sounds or music press F5. To exit the test press Alt + F4.

As we do not have our own composer, music is from PC game ‘Earth 2160’.

Download: https://drive.google.com/file/d/1unmZ-q ... 1tDsamo16f

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Re: Star Trek: Defence Line (game project)

Post by Erik_Timmermans » Mon Jan 08, 2018 3:50 am

Finally got around to trying it, great work!

The mechanics seem to be working well, I was intuitively able to control the fleet and I also managed to destroy all Collective vessels 8)
The ships look good in the engine, especially zoomed in. Also the planet makes for a nice view.

I wasn't able to make it crash, impressive! It's a lot of work getting something like this to function properly.

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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Thu Jan 11, 2018 8:32 pm

Erik_Timmermans wrote:
Mon Jan 08, 2018 3:50 am
Finally got around to trying it, great work!

The mechanics seem to be working well, I was intuitively able to control the fleet and I also managed to destroy all Collective vessels 8)
The ships look good in the engine, especially zoomed in. Also the planet makes for a nice view.

I wasn't able to make it crash, impressive! It's a lot of work getting something like this to function properly.
We're very glad that you found the test version good. We're working on the other gameplay elements and ships' subsystems.
Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Tue Feb 06, 2018 10:24 am

"Returning"

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Nagasaki & Beowulf models by TUB_Husker
Valkyrie Mark-IV model by u.s.s.defiant
Planets' textures by u.s.s.sovereign
Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Mon Apr 16, 2018 3:33 pm

Hello, everyone! We have been silent for a while. Here is some news:

1. All the starships' subsystems are now finished;

2. We have already showed you tractor beam. We have upgraded the effect now;

3. Assimilation and damage effect for stations is completed;

4. New stations selection effect is done. The contour is coloured with the player's colour;

5. Thanks to TUB_Husker, we have a new great model of advanced drydock. Wonderful work, TUB_Husker. Your models are great!

6. The sensors and weapons range visualization in now completed (green and red circles around selected object). Player can hang the cursor over the station or a ship to see the ranges;

7. Weapons system is completely remade. The new system let the ships have more than three phasers. Now the quantity is unlimited. The same with torpedoes;

8. The starbase is now armed and able to open the fire;

9. We have finally deleted the fog of war. Player can see only objects inside sensor range of his ships and stations. Already found enemy stations outside sensor range are shown as ghosts.

A couple of screens:

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Capt. Bagdasarov Arsen
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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Tue Apr 24, 2018 12:18 pm

Sovereign class in the atmosphere of a gas giant

Sovereign model by TUB_Husker
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Re: Star Trek: Defence Line (game project)

Post by Erik_Timmermans » Thu May 03, 2018 7:56 pm

It's impressive what you're achieving with what I expect to be limited resources! Love the shots, nice to see in game footage looking like that!

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