Star Trek: Defence Line (game project)

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u.s.s.sovereign
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Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Mon Oct 02, 2017 8:14 pm

Hello! I'm the starship specialist in the Russian Star Trek Fan Society and a team member of Star Trek: Defence Line game development project. Our project is under development for about a couple of years and we have made a lot since we started.
ST: Defence Line is a new Star Trek RTS on the Unity 3D engine (v.5). It is a successor of Star Trek: Armada series tradition and we are trying to develop the ideas of Armada to make gameplay more realistic and interesting.

Now we're searching for a starship texture makers and 3D modellers. Your help will make the game be ready earlier.

Live Long and Prosper!

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Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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u.s.s.sovereign
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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Fri Dec 08, 2017 9:32 pm

Hello everyone!

We have solved some critical errors. Now all systems work fine and we have something for you to try.
This is an example battle for ships’ physics tests. In this combat, the Federation fleet will try to recapture a planet, captured by the Borg. The flagship is USS SOVEREIGN. In the centre of the map you can see the debris of the Federation base. The Collective forces consists of assimilated Starfleet ships and a cube. First of all we advise you to destroy the cube.

The Pause Menu is under reconstruction, so it doesn’t work. If you can hear no sounds or music press F5. To exit the test press Alt + F4.

As we do not have our own composer, music is from PC game ‘Earth 2160’.

Download: https://drive.google.com/file/d/1unmZ-q ... 1tDsamo16f

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Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

Erik_Timmermans
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Re: Star Trek: Defence Line (game project)

Post by Erik_Timmermans » Mon Jan 08, 2018 3:50 am

Finally got around to trying it, great work!

The mechanics seem to be working well, I was intuitively able to control the fleet and I also managed to destroy all Collective vessels 8)
The ships look good in the engine, especially zoomed in. Also the planet makes for a nice view.

I wasn't able to make it crash, impressive! It's a lot of work getting something like this to function properly.

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Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Thu Jan 11, 2018 8:32 pm

Erik_Timmermans wrote:
Mon Jan 08, 2018 3:50 am
Finally got around to trying it, great work!

The mechanics seem to be working well, I was intuitively able to control the fleet and I also managed to destroy all Collective vessels 8)
The ships look good in the engine, especially zoomed in. Also the planet makes for a nice view.

I wasn't able to make it crash, impressive! It's a lot of work getting something like this to function properly.
We're very glad that you found the test version good. We're working on the other gameplay elements and ships' subsystems.
Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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