Star Trek: Defence Line (game project)

Place requests for meshes, blueprints and the likes here.
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u.s.s.sovereign
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Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Mon Oct 02, 2017 8:14 pm

Hello! I'm the starship specialist in the Russian Star Trek Fan Society and a team member of Star Trek: Defence Line game development project. Our project is under development for about a couple of years and we have made a lot since we started.
ST: Defence Line is a new Star Trek RTS on the Unity 3D engine (v.5). It is a successor of Star Trek: Armada series tradition and we are trying to develop the ideas of Armada to make gameplay more realistic and interesting.

Now we're searching for a starship texture makers and 3D modellers. Your help will make the game be ready earlier.

Live Long and Prosper!

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Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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u.s.s.sovereign
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Joined: Wed Sep 27, 2017 2:23 pm

Re: Star Trek: Defence Line (game project)

Post by u.s.s.sovereign » Fri Dec 08, 2017 9:32 pm

Hello everyone!

We have solved some critical errors. Now all systems work fine and we have something for you to try.
This is an example battle for ships’ physics tests. In this combat, the Federation fleet will try to recapture a planet, captured by the Borg. The flagship is USS SOVEREIGN. In the centre of the map you can see the debris of the Federation base. The Collective forces consists of assimilated Starfleet ships and a cube. First of all we advise you to destroy the cube.

The Pause Menu is under reconstruction, so it doesn’t work. If you can hear no sounds or music press F5. To exit the test press Alt + F4.

As we do not have our own composer, music is from PC game ‘Earth 2160’.

Download: https://drive.google.com/file/d/1unmZ-q ... 1tDsamo16f

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Capt. Bagdasarov Arsen
U.S.S.SOVEREIGN- NCC-73811
u.s.s.sovereign@inbox.ru

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