I Exported the mesh of the Enterprise for the obj format (the most suitable format for Blender).
Everything is good: the mesh appears smooth, the diffuse maps also appear, and the specular maps need only be configured to give the necessary effect.
Now the problem: Blender does not load the self-illumination maps, although all maps are in the Maps folder, which is created automatically on export process.
Someone with experience could solve by setting the maps / textures and completes the conversion, saving a decent Blender format.
The obj file with the maps has a total of + / - 24Mb packed in Rar
Captain Harlock ... Oops! Captain Sherlock, can you help me?
P.S.: I did the same thing with U.S.S. Prometheus
The Rar file has a size of 7 Mb
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