Star Trek Bridge Commander 2

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Star Trek Bridge Commander 2

Postby Xsnip3rX » Wed Jan 26, 2011 1:12 am

Greetings,


my name is Kenneth Emerson, i am the lead developer of Star Trek Bridge Commander 2, an Fan/Independent game from my Indie group: Second Star Enetertainment, i am contacting you all in hopes that you would like to assist in the development of BC2(no this is not a mod, it is a full game.) screenshots can be viewed here: http://www.indiedb.com/games/star-trek- ... ommander-2.

If interested, please PM me, or Email me, or Reply here, OR... send us a message here: http://second-star-entertainment.com/e1 ... /forum.php
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Re: Star Trek Bridge Commander 2

Postby Chainsaw_NL » Wed Jan 26, 2011 9:00 pm

Hi bud, looks like a nice project but it doesn't say much on what you need.

Models : Ships, stations, celestial bodies, characters?
Sounds : Music, effects, voices?
Textures : Backgrounds, modeltextures?

Maybe if you can be a bit more specific people would be more interested in taking on certain tasks. The area is 2250 A.D. - 2400 A.D. maybe there are already some models on the site you could ask people about.
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Thu Jan 27, 2011 12:04 am

Sorry about that, We have need for the following:

Web Team
Responsibilities include: Updating the website, making themes, moderating the forum, etc...


Modelers
Responsibilities include: Modeling ships and environments; Bridges, Buildings, Etc...


Texturers
Responsibilities include: Texturing ships and environments; Bridges, Buildings, Etc...
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Fri Feb 11, 2011 2:00 pm

Bump. anyone interested?
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Re: Star Trek Bridge Commander 2

Postby Chainsaw_NL » Mon Feb 14, 2011 10:25 pm

I would love to contribute, but i have some doubts. I don't know if i would be up to the task. (Timewise) Or what i could do. I'm a starter in all disiplines.
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Re: Star Trek Bridge Commander 2

Postby Raul Mamoru » Mon Feb 14, 2011 10:56 pm

Well ..
I can continue to build ships.
I know there is a limit of 200,000 polygons for each ship.

I Need to know what ships you have not.
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Tue Feb 15, 2011 1:05 pm

Actually, that limit has been reduced to 100,000, we need the following Ships:

Galaxy Class
Galor Class
Keldon Class
Nebula Class
Nova Class
D'Deridex Class
Oberth Class
New Orleans Class
Constellation Class,

These should be fully textured and bump mapped, i'll provide more of a list as soon as i can.
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Re: Star Trek Bridge Commander 2

Postby Raul Mamoru » Tue Feb 15, 2011 11:04 pm

I would like to accept these challenges:

Galor Class
Keldon Class
Nova Class
Oberth Class
New Orleans Class
Constellation Class


100,000 polygons! 8)

***************************************************

Hello!

The attending to this request is in
viewtopic.php?f=1&p=2820&sid=b4e4db4caf50016a5f602353f47731db#p2820
Last edited by Raul Mamoru on Sat Mar 12, 2011 5:40 am, edited 1 time in total.
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Wed Feb 16, 2011 12:01 am

The reason the Polygon limit is so high is our rendering engine automatically culls unused/unseen polygons, so whatever you're not looking at isn't rendered, plus in-engine i can reduce the polygon count on anything and still maintain object shape and detail, Thank you Raul for taking on those ships, the remaining ships are:

Galaxy Class
Nebula Class
D'Deridex Class

By the way these all have to be in OBJ Format with the appropriate Materials.
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Sat Nov 12, 2011 6:22 am

Hey guys just thought i'd give you all an update, we're back on track with development!, Raul your Stargazer looks great ingame.
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Re: Star Trek Bridge Commander 2

Postby Chainsaw_NL » Tue Nov 15, 2011 12:06 am

SCREENCAPS!! :lol:
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Tue Nov 15, 2011 1:50 am

I'll do you one better, here's our Facebook page where i constantly keep it updated with screenshots and information!

http://www.facebook.com/pages/Star-Trek ... 4383352302

Be sure to "Like" the page and give me your input on my recent discussion about Warp and Impulse engine trails.

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Re: Star Trek Bridge Commander 2

Postby Chainsaw_NL » Wed Nov 16, 2011 1:03 am

Oooohhh, very nice.
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Re: Star Trek Bridge Commander 2

Postby Xsnip3rX » Mon Jan 21, 2013 4:28 am

Still working on this game guys.
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