Castella class

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citrullux
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Joined: Fri Jan 05, 2018 10:49 am

Castella class

Post by citrullux »

Hello.
I have a obj mesh of non-canon castella class ship and I attached an images to this post.

Description:

U.S.S. Castella (NCC-2156)
Castella class
Manufacturer: United Federation of Planets
Cruiser

Active - 2292-2370

Sizes:
Length: 437.5 m
Width: 200 m
Height: 93 m

Warp Speed:
Cruiser - 7.2
Maximal - 8.85

Weapons:
13 phaser banks
4 forward torpedo launchers
2 rear torpedo launchers

Image
Image
Attachments
Castella225.jpg
Castella179(16x9).jpg
They said blender was tough, I wanted to see what it could take.
Erik_Timmermans
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Re: Castella class

Post by Erik_Timmermans »

Thanks, looking great!

I've put the mesh up in the download section, much appreciated! :)
vintech64
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Re: Castella class

Post by vintech64 »

Castella class....I have downloaded this mesh in every version. They all have a weird ".RAR" file extension that is in al capital letters.
They do not unpack or extract. They all say file has been damaged.
Erik_Timmermans
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Posts: 424
Joined: Tue Jul 18, 2006 12:27 am

Re: Castella class

Post by Erik_Timmermans »

Hi, in the download page, please take note of this line:
Due to site limitations, the 3DS,LWO,COB and MAX downloads underneath do not work. Please use the OBJ download link at the bottom for this download.
And for extracting the RAR format, the top of each download page,
All downloads are in .RAR format. To open, use WinRAR evaluation, or the free 7-Zip.
Enjoy the mesh!
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NETWORK1
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♦️Castella class

Post by NETWORK1 »

Hi Citrullux
SUPER model youve created....................
in the available download, there seems to be only 1 CLICK-ABLE Texture-Material
for the entire craft......... do you also have another version,
with multiple COLOR-SECTIONS ,like in your renders ?

N1

STMC CRAFT LINK

Image

Image
NETWORK1
Image
citrullux
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Re: Castella class

Post by citrullux »

Hello, NETWORK1

Actually there's no texture, you can see additional mesh on the hull mesh and on my renders I apply other materials for this mesh. and that is why on my renders it looks like other materials with angles =)

Also I can share original .blend file with configured materials if you want, also I shared link for my last Excelsior class with normal textures, you can go and check it =)
They said blender was tough, I wanted to see what it could take.
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NETWORK1
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Re: Castella class

Post by NETWORK1 »

ok thanx
ill try and find the other one .

I understand that some models have ZERO textures,
but they usually allow you to CLICK ,parts of the model
and then ADD custom textures.
Thats the usual procedure.
NETWORK1
Image
citrullux
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Re: Castella class

Post by citrullux »

Oh, I'm sorry about this kind of problems with my models.

I'm for now only doing models stuff, not texturing and other stuff. But still now I'm understand better how to do UV unwrapping and texture using for Blender. And I hope I will do this stuff better with my next model. (screen from Excelsior (Charity) model)

Also thank you for using Castella design.
Attachments
screen.jpg
They said blender was tough, I wanted to see what it could take.
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NETWORK1
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Re: Castella class

Post by NETWORK1 »

Thanx for the BLEND-file offer
but my render system cant use them, ...........it only allows : | dae | obj | fbx |
that can be customized and animated.

you have a great talent in creating 3d meshes
as your renders show........well done .

the EXPORTING of files, from blender, might include a way of allowing
| Multiple sections | for customization, with dae, or obj , files.
NETWORK1
Image
citrullux
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Re: Castella class

Post by citrullux »

I add fbx version to the Excelsior, but materials are still kinda broken, as far as I can see... Can you check it later?
They said blender was tough, I wanted to see what it could take.
citrullux
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Re: Castella class

Post by citrullux »

Still I may try to do some bake texture work tomorrow, I hope.
They said blender was tough, I wanted to see what it could take.
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NETWORK1
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Re: Castella class

Post by NETWORK1 »

Image

Hi again
Are you able to IMPORT sketchup models , or any 3d models, into Blender ?
If so , are you then able to click INDIVIDUAL sections of that model ?

In the video below, the model has Individual sections, its not all ONE Texture color,

so later when the model is exported , for use by other Artists,
they can then CLICK on any SECTION,of your model, and then customize it,
with any texture, ..........like ,FUR on the top, and METAL on the sides.

before its then animated and rendered.,
does Blender allow for that concept ?..............if it does
then your models can be rendered in multiple ways.

Image

Image
NETWORK1
Image
citrullux
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Posts: 37
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Re: Castella class

Post by citrullux »

Yes, Blender allows this concept.And this is kinda great feature.

And yes It can be used like that in case of 2020 version of Excelsior.
Attachments
choose.JPG
They said blender was tough, I wanted to see what it could take.
citrullux
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Re: Castella class

Post by citrullux »

Something like this?
Attachments
tex2.JPG
tex1.JPG
They said blender was tough, I wanted to see what it could take.
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NETWORK1
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Re: Castella class

Post by NETWORK1 »

X-C-LENT !

If this is the correct link to your model
then ill render something later today

Citrillux Excelsior class | 2021
NETWORK1
Image
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