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Re: V'Ger Mesh

Posted: Mon Aug 13, 2012 10:50 pm
by Chainsaw_NL
The lightning texture goes into a certain part of the model. I can detach that part into a separate object. The mesh was very messy a lot of mirrored object not aligned properly and not welded. Had to do a lot of cleanups. Maybe i can texture it properly and then export as OBJ optimized for bryce.

Re: V'Ger Mesh

Posted: Mon Aug 13, 2012 11:05 pm
by tnpir4002
^ That would be terrific. If you can pull that off, I and I'm sure many others would be very appreciative!

Re: V'Ger Mesh

Posted: Tue Aug 14, 2012 2:10 am
by Chainsaw_NL
almost done with Max textured scene. http://img528.imageshack.us/img528/766/vger.jpg

Re: V'Ger Mesh

Posted: Tue Aug 14, 2012 3:05 am
by tnpir4002
^ However it is you do it, I'm just gal you do it. I can't speak for anyone else but you're really helping me out here and I appreciate it.

Re: V'Ger Mesh

Posted: Tue Aug 14, 2012 7:06 pm
by Chainsaw_NL
I'm not very good with bryce this was the best i could do :
https://docs.google.com/open?id=0B6DpXR ... jN1MUd0djA

Here's the obj export :
https://docs.google.com/open?id=0B6DpXR ... kVqdFBvajQ

If you have max and want the file aswell let me know. But i'm going to ask eric to upload it to the site.

Re: V'Ger Mesh

Posted: Tue Aug 14, 2012 8:31 pm
by tnpir4002
You, sir, are a HERO. The OBJ you sent is EXACTLY what I was aiming for. I've got what I was aiming for, if you want to upload the MAX scene too I'm hardly going to object, but if Eric can upload it that'll work too.

Thanks a lot for helping me with this one, I greatly appreciate it. Anything I can ever do for you, just ask.

Re: V'Ger Mesh

Posted: Tue Aug 14, 2012 11:15 pm
by Chainsaw_NL
Great, you already have the textures so here's the max file. Glow is added tru the video post renderer.
https://docs.google.com/open?id=0B6DpXR ... EtVZ3RHQTg

And thank you just keep making them awesome video's.

Re: V'Ger Mesh

Posted: Wed Aug 15, 2012 12:22 am
by tnpir4002
Well, as a matter of fact...just put up a preview of the next scene of "Redemption:"

http://www.youtube.com/watch?v=jwXsXweH2-8

Re: V'Ger Mesh

Posted: Thu Aug 16, 2012 10:44 pm
by Chainsaw_NL

Re: V'Ger Mesh

Posted: Fri Aug 17, 2012 2:56 am
by tnpir4002
Ah, the STTMP blaster beam. Bought the whole soundtrack album that came with, it's an impressive effect but I'm not sure yet what role that particular sound is going to play in Redemption. In the previous two films, one hit of the blaster beam was the motif for the black hole in Sector 585, I hadn't planned on going to that region this time around, but we'll see.

Re: V'Ger Mesh

Posted: Sat Sep 01, 2012 9:42 pm
by tnpir4002
Anyone who wants to see this mesh in action: http://www.youtube.com/watch?v=K-bdYYfKZBM

It's just a quick little video test for an upcoming scene in "Redemption," but it's still a pretty nice little clip!

Re: V'Ger Mesh

Posted: Thu Sep 06, 2012 8:55 am
by tnpir4002
See V'Ger in action for real, both the ship and the cloud: http://www.youtube.com/watch?v=th4CNpeYCR4

Thanks again to everyone for helping with the conversion of this mesh! Looks terrific if I do say so myself :)

Re: V'Ger Mesh

Posted: Thu Sep 06, 2012 11:57 pm
by Chainsaw_NL
Awesome work again, love your movies. Just a bit disturbing the females all sound like the same guy... LFMAO

Re: V'Ger Mesh

Posted: Fri Sep 07, 2012 12:13 am
by tnpir4002
^ That's going to be fixed at the end of this production process but not before...I had a bad experience when I was making the first film and I have no desire to repeat it. People have been nagging me nonstop since Redemption kicked off to let them do VOs for Retribution, but to me voiceovers are the least pleasant part of the production process--it's involved, it's tedious, and it's repetitive. If I do decide to do a casting call, it'll be for the whole trilogy all at once, that way the voice cast will be the same, and I can do the VOs without the creative (and more fun) half of things waiting in the wings. The fun for me is in simply telling the story, and it's fun because of the creativity involved; I've been urging people to think of this like an audio book set to moving imagery. That's basically what it is anyhow.

Problem with Specter was that I let myself get pushed into doing a casting call before I was ready, and when I was finally ready to give the word, most of the people I'd picked weren't around any longer. Then with Retribution, one guy took it WAY too far "reminding" me constantly that he was available to voice one of the characters. (Needless to say, VOs are a bit of a touchy subject.)

Re: V'Ger Mesh

Posted: Sun Sep 16, 2012 9:23 pm
by Raul Mamoru
I'd like to take a look at this mesh.
If someone can send this file (max9 / max2009) via e-mail to me ...