
I found some interesting things that can improve the quality of meshes on this site.
When importing, the objects are totally out of place

Why?



Two factors may negatively influence the outcome of the import:
1. Normals (during the modeling process)
2. Pivot or Axis position of an object (in the act of exporting a mesh)
<<<To avoid the Normal confusion is necessary:
-Configuring 3ds Max.
Customize Menu -> Preferences ... > Viewport tab> [v] Backface Cull on Object Creation > [ok].>>>
During the modeling process, the normal is reversed when we apply the Mirror [>I<] - 3ds Max omits the reversal of normal


In this case it is important to apply to the copied object:



And continue with modeling, always observing these details: Mirror - ResetXForm - Normal.
*If you use the Mirror modifier, normals are not reversed.
Only to the act of exporting a 3ds mesh.
1. Select ALL objects that will be exported.
2. In Hierarchy tab (in the same line of Hammer icon tab) click [Affect Pivot Only], then click [Reset Pivot].
Now, you give a name to the mesh and select the format 3ds

With this procedure I had success in exporting to 3ds format 8) .
(To import tests, I used Bryce7 PLE from DAZ3D.)
That's it!
